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AI Insights · Timothy · January 2023

Top 5 Slime Games Performance on Unified Platform in US Q4 2022

In Q4 2022, top slime games in the US saw varied performance in weekly downloads, revenue, and active users. Sensor Tower provides detailed insights.

Top 5 Slime Games Performance on Unified Platform in US Q4 2022

In the fourth quarter of 2022, the top 5 slime games in the United States exhibited diverse trends in terms of weekly downloads, revenue, and active users. Here’s a breakdown of their performance:

Goo: Slime simulator, ASMR from Exomind LTD saw a steady decline in weekly revenue, starting at around $4.1K in late September and dropping to approximately $2.8K by the end of December. The weekly active users also trended downward, from 19.9K to 13.4K over the same period.

Super Slime Simulator by Dramaton LTD experienced fluctuations in weekly revenue, peaking at roughly $1.7K in mid-November and ending the quarter at about $1.4K. Weekly downloads varied, starting at 65.5K and closing the quarter at 71.1K. Active users showed a similar trend, starting at 533.3K and finishing at 497.3K.

World of Slime Simulator Games from Solid Apps INC had a relatively stable performance in weekly revenue, peaking at around $1.1K in late November and ending at roughly $966. Weekly downloads saw a peak of 5.4K in late November, and active users increased from 5.9K to 8K by the end of December.

Fluid Simulation by Pavel Dobryakov had varying weekly revenue, with a high of $260 in late September and several weeks with no revenue. Weekly downloads remained steady, ranging from 4.3K to 8K. Active users fluctuated slightly, peaking at 19.6K in late November.

Virtual Slime from Cider Software LLC had minimal revenue, peaking at $188 in late December. Weekly downloads saw a peak of 4.5K in late December. Active users showed slight fluctuations, ending the quarter at around 16K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023